We are one team with brain not braining. They have submitted one project, and we are submitting one. Our project is a horror game which is completely based on voice. It is capturing a voice, and accordingly, you can play the horror game. You can play in multi mode, a single individual game, and you can also call your friends to a lobby and play together.
Team members: Smit Rathod, Yahoshuva,Vaibhaavi, Aninda
ID :- smit-rathod07 , yahoshuva138, vabss_, aninda7479
How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?
Moderate.
What challenges did you encounter?
1. The challenge we encountered was getting up with an idea that attracts the person while playing the game and he must not feel bored. We were trying to cover that specific thing.
2. The sound we faced was the background noise when one plays the game. It was not the way we wanted but we still tried something. We came up with visible music that threatens or gives an inner push to the person who is playing the game.
3. I added the story. The storyline was not being added. How the ghost became the ghost in the game was not fixed. We worked on it and made a story of how a ghost can become a ghost. We ended up with an idea of an unsatisfied soul who was trying to save a girl or a child but couldn't. The building collapsed due to the earthquake.
4. The interface was not encouraging so we added some spider webs, followed by the theme of Halloween coming up next.
5. Creating a storyline: we added it at the end. That was a challenge, like where to add it. It was a very small challenge but we came up with the idea that we should add it at the end because the feeling of silence at the end is the key to giving a push to the person to play the game again. That's why we added it last. We added text and pictures so that the person can realise, "Oh my god, this was the whole story and this is why the boss was running behind us." Just when we make the sound higher, the earthquake is there and the building collapses. There was lots of noise around it and due to that he couldn't focus on reaching up there and he was distracted. That was the thing. We added it. That was the reason we added it last.