Note: If you want to run the code, don't build it just do `npm run dev`.
A hackable game with 3 challenges. One extreme easy, one hard, and one medium. It is heavily connected to the idea of lorem ipsum, also known as dummy text, by depicting how there are always placeholders no matter where you are on the web. This is demonstrated the various scenes and easter eggs I have scattered throughout the game. This gamifies placeholder text by creating a challenge based around it, showing the flexibility of the web by requiring the gamer to peer into the code of the website. I have not used a game engine or technologies other than node, a javascript runtime, npm, a package manager, vite, a compiler similar to Webpack, and Svelte, a frontend UI framework. The first part is easy and just requires clicking to play a few times. The second works by storing multiple elements of the game inside of localStorage. For example, in the second part, the user must traverse a grid of constantly changing tiles that have the same source matrix. The user can learn, by refreshing the page, that the matrix is in the localStorage. They can modify this to move freely in the grid/maze and escape. Next, they bypass permissions in a terminal emulator by modifying the current working directory in the storage. They can then list out the files and view the password, which is, "the magic word".
Github (I had to zip it due to time constraints): https://github.com/Atom1cByte/Dummy-Text
What tools did you use to create your project?
How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?
My group includes only me. I've been programming and coding since the age of 7 and am almost 15. The project does not include anything I did not create.
What challenges did you encounter?
Finding a team as well as thinking of an original idea, which I did make in the end.