A 2D platformer about a detective trying solve to a $250 million bank heist, the ending you get depends on the number of clues you find.
How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?
Zero experience; We used a free asset pack by Anokolisa on itch.io
What challenges did you encounter?
Getting started in general was difficult because we had either never done it before, or couldn't remember how. It was definitely a learning curve, but a fun one. In the end, we couldn't design or finish the game as we originally planned, but we still had fun and learned a lot.