We're going to make a run n' gun platformer game with co-op features in later levels.
How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?
We didn't have any experience in the program we used apart from a workshop we went to. We didn't make the backgrounds for our levels and title page.
What challenges did you encounter?
Jeshua forgot his computer charger and had to wait for it to be dropped off. This meant only 2 members could use their laptops for the first couple hours of codeday.
We were trying not to drink coffee for an achievement.