Six Horsemen

CodeDay Fall 2021DC(history) ∙ 
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We made a 2.5D isometric dungeon crawler. There is a fold that is slowly consuming the landscape, and the player has to form a cult in order to stop it. The player has a hairdryer, which they can use to blow enemies into spikes or other hazards to defeat them. After the player defeats enemies the player can talk to civilians to bring them over to their side.

How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?

Samuel (me) has experience in Unity and 2D Godot.
Joy has used Godot, and JS frameworks.
Anthony has recently switched from FL Studio Mobile to FL Studio
Camilo has been drawing for 6 years, but has recently dabbled in pixel art.
Sam has done level design and story creation before, but it is their first time doing pixel art.
Mia has done dialogue before this but it is her first time using InkScript.
Most things in the project we created ourselves unless if we needed to reference code online.

What challenges did you encounter?

We encountered a lot of challenges.
For me and Joy this was the first time doing a 3D game, which was challenging, let alone an isometric view.
For starters some of the 3D Meshes only accepted matrices, and not normal transform variables such as position, rotation, and scale. So I had to use linear algebra to figure out how to scale and rotate an object.
Generating a cubemap was also challenging. We took a csv file and read through it in order to spawn cubes. Godot's 2d array system was different than C# Array2D, so it took time to get used to.
also camilo was very hyper and gay
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Sam W