A Normal point and Click Game

Virtual CodeDay June 2021 ∙ 
A normal point and click game designed in unity and the models are made in blender.

Game Description:
At first glance, the room seems to be rather plain. A bed, a desk, and a rug. Seems to be a typical run-of-the-mill room. However, what if we told you that, in this game, there would things in the room that would no longer be considered typical. What if you clicked on a certain object, a clue to a mystery popped out? What if the color scheme of the bed is a reference to another video game? What if there were hidden objectives? What if we told you, that in this “normal” point and click game, there could be anything.

What if….
You gave this game a try?

How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?

I have some experience in scratch and python

What challenges did you encounter?

The way the modeling looked wasn't very good. Fiddling around with modifiers and certain views helped a lot.
Participation Certificate


Diana G