Laser Bullet

Virtual CodeDay Winter 2021 ∙ 
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I wanted to participate in another itch.io gamejam/hackathon, but Codeday was running at the same time so I decided to do BOTH!! :)
(Note: While the other hackathon started a few hours before Codeday, I only worked on the project during Codeday)

The theme for the other game jam was "FAILURE is PROGRESS"
So I did a bullet hell game but instead of dying when your HP reaches 0, you restart and gain 1 extra health than what you initially had last round.
I also changed the goal of the game. Instead of the goal being to shoot enemies, you have to orient the laser to avoid hitting the enemies.
After shooting the laser a certain amount of times you move to the next round.

The first video has all the gameplay.
The second video has some gameplay with audio (because I forgot to record the audio in the first take)

How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?

While I have been using Unity, and I am familiar with bullet hell games, the laser itself took a lot of trial and error. It was mainly shaders and using line renderers that was most challenging. Post processing even had a problem with the laser, so I had to disable it.
(To be honest right now the laser is actually buggy however I avoid showing that bug in video footage)

One of my friends Trent did the music but there wasn't enough time to add his codeday account to the project.
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Participation Certificate

Members

Sam W