We made a 2D game with Unity where the player can switch between screens to gain a new perspective on the surroundings and make it pass each level. There are three "perspectives" in each level - red, green, and blue, each offering a different, interacting environment. The player can also collect coins in the levels, increasing the playability of the game.
Team Members' Prior Experience
We all have experience with coding in Java, but this was the first time most of us using Unity and C#. One of our members had previous experiences developing in Unity3D with C#