A dungeon crawler game. Unfortunately lacking a great many features, but what we had planned:
There are 5 elemental characters which the player would cycle through upon entering a previously unexplored room. Each class would have specific traits (like thunder having high DPS), and abilities to complement those traits. You would have access to the map at the start and thus be able to choose your path and explore without pressure.
Unfortunately, we only managed to get past dungeon generation and an ability set for one character ?\_(?)_/?
I'll probably do some work after this Code Day, and bring it closer to my vision.
How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?
Bobby has worked with Unity a bit, and I have worked with Unity a fair amount (participating in Code Days and working on my own projects).