A short platformer game with one long level, set in the distant future where the word was reduced to the wasteland after a nuclear fallout, and our hero is desperately trying to return things to the way they were. Everyone else on Earth slowly mutated and evolved into metallic slimes that are poisonous on contact. The hero needs to get to a bunker, where the antidote to the radiation poisoning was kept before the last known scientists were lost.
What tools did you use to create your project?
How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?
Our group is fairly new to Unity, and we used a starter kit from Unity because we don't have much experience with the art, music, and some of the complex code.
What challenges did you encounter?
We encountered many coding challenges, and some time constraints because we had so many ideas but couldn't implement them all.