Based on the theme 'fire and ice', our game works as the main player being a supposed 'flamethrower' surviving against ice enemies. You start with 15 lives with a decrease of 1 each time you get hit by an ice enemy, when the count is 0, game's over. Furthermore, a timer allows you to glance your accomplishment (or failure), and increases the difficulty at 20 ,40 ,65 ,80 and 100 seconds. A levelling system should be added to the game where each kill get you 1 experience point, experience points help you to level up to receive rewards and gain currency to purchase in-game items. All of this project is to be made in the software 'Scratch'.
What tools did you use to create your project?
How much experience do you have? Does the project use anything you didn't create?
All of the members in our group did have at least some experience with scratch thankfully so things went smooth at first. We let our imagination go wild and thought of crazy ideas and realised that scratch did have its limits. We did what we could while exploring new options in scratch and at the end of the day, we had a lot of fun- thats what matters.
The link to our game on scratch: https://scratch.mit.edu/projects/713806299
What challenges did you encounter?
Some time constraints and division of work between the group, but we figured it out.