Io - The Burning Moon

Virtual CodeDay Fall 2021 ∙ 
https://codeday.sh/iotheburningmoon
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I plan on creating a Realistic(ish, I don't know what it would really look like from the surface) rendition of Io that the player can explore. I plan to make it feel very immersive, but not to add in mechanics that detract from exploring the planet.

What tools did you use to create your project?

  • c
  • unity

How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?

It uses a character controller by Sebastian League, however I modified it for my purposes. I also originally planned to create another Io model, but ended up wasting more time doing it than it took to create my original one, so I used it instead.

My Io, Juipiter, and Sun maps are from Nasa
My Callisto map is from 'Planet texture maps wiki'
My Ganymede map is from 'Planetary Visions'
My Europa map is from "Maps on the Web"

-HOWEVER-

The Io hightmap - while derived from the Io map from Nasa, was created by me using a variety of means in order to create a belivable hightmap, as we do not have one yet.


I have one CodeDay Special Awards for 2 out of the 2 CodeDays I have attended, and am comfortable working in Unity and especially Unity 3D, with my true forte being in the modeling side of Game creation.

What challenges did you encounter?

I had to create 4 music tracks and determine where they start, and I have near no sound design expirience.

Io is a whopping 7 million verticies, so I had to manually split it up because Blender kept crashing
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Asher