I'm making a sci-fi survival game where you are a weak eggstronaut in search of food. You travel throughout different places, which may or may not be dangerous, to find resources and more importantly, food.
How much experience do you have? Does the project use anything you didn't create?
This is my fourth time using Godot, beforehand I didn't know much about particle effects or how to make a good movement script using tile map collisions. A lot of things done in this project taught me how to do a lot of important mechanics that will be very useful in the future, such as parallax backgrounds or magnitude-based events. To clarify, I am the only person on the team.